Question 1 (2 points) Presence is the subjective feeling of being in a virtual environment where the viewer is unaware of the technological medium through which the environment is being presented. True False Question 2 (2 points) This occurs when people are influenced or affected by their digital representations, such as avatars Immersion Presence The SIDE Model Proteus Effect
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The concept of presence in virtual reality dates back to the early days of immersive technologies, with researchers exploring how to create a seamless experience that makes users feel like they are truly "there." Early studies revealed that the more realistic and interactive the environment, the stronger the sensation of presence, leading to innovations that enhance our digital experiences today. In the realm of virtual environments, the Proteus Effect highlights how our digital selves can influence our behaviors and perceptions in both virtual and real-world scenarios. For example, if someone appears taller or more attractive in a game, they may exhibit more confident behavior, showcasing the strong link between our avatars and our real-life actions. It's a reminder that the digital world can reshape our identities and interactions!