The destructor for a class is called only at the end of main. explicitly from the main program. when the class is instantiated. when the object of the class goes out of scope.
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The destructor for a class is automatically called when the object of that class goes out of scope, which typically happens at the end of a block of code or when a function returns. This ensures that any resources allocated by the object are properly released, helping to manage memory and prevent leaks—an essential part of good coding hygiene! For example, if you've created an object inside a function, as soon as you reach the end of that function, the destructor is triggered. This automatic cleanup is particularly useful in C++ for resource management, as it helps maintain efficiency and stability in your applications, especially when dealing with dynamically allocated memory.