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What is the output of the following code fragment? int \( \mathrm{v} 1=2, \mathrm{v} 2=-1,{ }^{*} \mathrm{p} 1,{ }^{*} \mathrm{p} 2 ; \) \( \mathrm{p} 1=\& \mathrm{v} 1 ; \) \( \mathrm{p} 2=\& \mathrm{v} 2 ; \) \( \mathrm{p} 2=\mathrm{p} 1 ; \) cout << \( { }^{*} \mathrm{p} 2 \ll \) endl; \( \frac{1}{-2} \) -1

Ask by Mcfarlane Chandler. in the United States
Jan 21,2025

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Answer

The code prints `2` to the console.

Solution

Let's analyze the given C++ code step by step to determine its output. ### Code Fragment: ```cpp #include using namespace std; int main() { int v1 = 2, v2 = -1, *p1, *p2; p1 = &v1; p2 = &v2; p2 = p1; cout << *p2 << endl; return 0; } ``` ### Step-by-Step Execution: 1. **Variable Initialization:** ```cpp int v1 = 2, v2 = -1, *p1, *p2; ``` - `v1` is initialized to `2`. - `v2` is initialized to `-1`. - `p1` and `p2` are pointers to integers, but they are not yet assigned any address. 2. **Assigning Addresses to Pointers:** ```cpp p1 = &v1; p2 = &v2; ``` - `p1` now holds the address of `v1`. - `p2` now holds the address of `v2`. 3. **Reassigning `p2` to Point to `v1`:** ```cpp p2 = p1; ``` - Now, `p2` points to the same location as `p1`, which is the address of `v1`. 4. **Dereferencing `p2` and Printing:** ```cpp cout << *p2 << endl; ``` - Since `p2` now points to `v1`, `*p2` gives the value of `v1`, which is `2`. - Therefore, `2` is printed to the console. ### Conclusion: After executing the code, the output will be: ``` 2 ``` **Note:** The options you provided (`1/(-2)` and `-1`) do not align with the actual output of the code. The correct output is `2`.

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Bonus Knowledge

When you run this code fragment, the output will be `2`. Here's the scoop: initially, `p1` points to `v1` which has a value of `2`, and `p2` points to `v2` which holds `-1`. However, when you do `p2 = p1;`, `p2` now points to `v1`. So, when you dereference `p2` with `*p2`, you're actually getting the value of `v1`, which is `2`. Then, the `cout` prints this value followed by a new line. If you're curious about pointer operations, remember that pointers are like signs pointing to houses - change the sign's direction, and you're knocking on a different door! So, always keep an eye on where your pointers are pointing!

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